
This project taught me a lot, as I took many roles: I made the basic code structure (with some advice from Teemu, our Lead Programmer), lots and lots of other coding including the simple particle effects, much of the graphics, and most of the game design. For most of the time I also worked as a coordinator for the team, appointing tasks, keeping people up-to-date on things and so on.
The awesome chip tune music in the game is by Multifaros, who kindly granted a permission to use three of his songs in the game.
Though the sales haven't been exactly booming (we blame bad marketing), Break the Aliens! is a milestone for me and the rest of TJR.
YouTube trailer here:
And a longer, less edited gameplay video here:

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