The idea is a result of an intense brainstorming session, and has developed quite a bit since we first came up with it. The core gameplay has remained the same, though. This time around Teemu made the code structure and we had an graphic artist from outside the team, so I was mostly occupied with various bits of coding like the menus and particle effects, plus design, some minor graphics editing and the familiar job of coordinating the rest of the team.
torstai 10. maaliskuuta 2011
More mobile: "Jump Game" (working title)
With any luck, Jump Game, as we call it at the moment, will become our second commercial title for WP7 in a week or two. The game is about a furry creature that the player bounces around by creating platforms, making the critter collect items and avoid enemies. Sounds very abstract, I know, but the game is very playable and easy to approach.
Tunnisteet:
c#,
commercial,
jump game,
kajaani university of applied sciences,
kajak games,
Team Jolly Roger,
TJR,
windows phone 7,
wp7,
XNA
Tilaa:
Lähetä kommentteja (Atom)

Ei kommentteja:
Lähetä kommentti