
Genos Logos, not to be confused with Genius Loci which is a different story altogether, is our first game for Global Game Jam 2011. It's WP7 game about digital liferorms that move around, eat and breed until the species becomes extinct. A different species is generated in each game, varying in looks, in the sounds they make, and AI attributes such as speed or perception range. The species also evolves as the game progresses. Player's goal is to keep the species alive as long as possible as the conditions grow worse, but he or she also has the option to end their story prematurely.
Second project, The Last, can be found on our GGJ site, here. Both projects were created in a team of five, with Joni Paasikivi and Samuli Raninenaccompanying the core TJR. Though we brainstormed the ideas together and everybody contributed to both games, I ended up pretty much programming the Genos Logos. In addition to the simple tasks of basic movement and so forth, most of the programming was AI related, plus the randomly generated "genome" for looks and other attributes. Antti programmed everything sound related, though, and Teemu helped us along the way.
Though we had to leave out some features we planned in Genos Logos and The Last ended up as a card game instead of WP7 application, making two games in 48 hours (we even managed to get some sleep) is still quite an achievement.
Gameplay video here:





